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In your message:
> It's just that I can not incorporate
> any of the numbers from 65 to 77 that
> I want to include in a wheel.
Yes, you can do that. Use "Pointers" in your wheel.
When you make the wheel with WheelGen, you have a choice of using "Numbers" or "Pointers".
... "Numbers" are the actual lottery numbers themselves.
... "Pointers" are not the actual lottery numbers. They will "point" to your numbers later, when you play your numbers in the wheel.
When you play your wheel, the actual lottery numbers can range from 1 to 99. (That covers your 4/77 game.)
In other words -- your wheel can contain up to a total of 64 numbers. Any individual number can be in the range of from 1 to 99.
You can do it by first making your wheel with Pointers, and then importing it into your Lottery Director Lotto program.
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Here is how to do it.
(1) First, using your WheelGen menu:
... Make your wheel with "Pointers" (up to 64 of them). You can use "Zones" filtering, but don't use filtering like Sums, Even/Odd, Low/High, etc.
(2) Next, using your LD Professional Wheeling menu:
... Import your wheel into your LD Lotto program.
(3) Finally, using your LD Lotto program:
... Play your wheel.
You'll find your new wheel in your Wheels Directory (on your game's PICK menu).
In the LD Lotto program, you can put your own numbers into the wheel. The numbers can range from 1 to 99. (That covers your 4/77 game.)
Also in the LD Lotto program, you can filter your combinations using Sums, Even/Odd, Low/High, Repeats, Consecutives, Final Digits, Decades (etc).
Also you can print your playslips.
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All of the above is covered in your guidebooks (free downloads) and in your Help menus.
Feel free to explore it further, if you like. We're happy to help.
Lottery Director Support